Visible lawn in plant conversations
Classic plant conversations now receive the current planted defenses (including damage), visible enemy counts per row and named enemy totals, instead of only level, wave and terrain. This applies to ordinary plant dialogue, Garlic directions, Chomper meal requests and Plantern lighting.
The prompt distinguishes one-based player-facing rows from native individual coordinates, aggregate species totals from row counts, and unknown fog from an empty lane. A missing old-client enemy summary is null. There is no new effect, automatic request, account setting, save format or database schema.
The native client separately corrects conservative fog visibility to follow actual rendered fog, Plantern lighting and Blover movement. Old clients continue supplying their prior conservative observations; this host change is backward-compatible and does not claim to see concealed enemies.
The new prompt regression failed on the missing lawn rows before implementation. It covers all four classic speaking branches, actual damaged-plant data, aggregate/row separation and missing older observations.
